In light of the presentation I gave I have decided it would be best to downscale my project that I proposed to make it easier to achieve the goals I set. The previous proposal was to create a 1 minute 3D Animation including 4 different characters and 2 different ships. It would include voice acting and sound effects. This idea proved to be too ambitious and outside of my range of skills. Doing half of these things in the given time might have still proved too difficult. I decided to focus on the most prominent aspect of the project, which was the ship. The ship also happened to be the main component featured in the presentation, in a low poly state. My new task is to create a high quality model of the ship, the ‘Goldfish’ utilizing sculpting and texture painting to create the best possible 3D Rendition of the ship thus far. I felt focusing one this aspect was the right call as it would not require the advanced skills necessary to produce working human models and it would also allow me to focus on a singular piece of work and make it at a professional standard. This task still aims to challenge me, using new techniques and old, while providing an outlet to refine my skills and develop on my ideas. It allows me to develop on the concept of the ship I provided in the presentation, using skills I previously used on the ship to a greater capacity. It also allows me to learn me complex tools such as sculpting and texture painting to make the design even better and work to the best of my ability.
The final proposal for the new project is as follows.
I will produce one high poly 3D Model of a Ship following the design proposed in the initial presentation, creating it to the best of my ability while learning new key skills and following a professional standard of work to create a model of similar quality to other professional works.
Programs:
Photoshop CS5
Autodesk Maya
ZBrush
Adobe Premiere.
The final model will be presented with the Maya File, Obj. File, A full 360 Panaromic Video that also shows all of the individual details on the model and all of the raw assets that make the model.