Tag Archives: Camera

Jusification Assessment of Project Downscale

In light of the presentation I gave I have decided it would be best to downscale my project that I proposed to make it easier to achieve the goals I set. The previous proposal was to create a 1 minute 3D Animation including 4 different characters and 2 different ships. It would include voice acting and sound effects. This idea proved to be too ambitious and outside of my range of skills. Doing half of these things in the given time might have still proved too difficult. I decided to focus on the most prominent aspect of the project, which was the ship. The ship also happened to be the main component featured in the presentation, in a low poly state. My new task is to create a high quality model of the ship, the ‘Goldfish’ utilizing sculpting and texture painting to create the best possible 3D Rendition of the ship thus far. I felt focusing one this aspect was the right call as it would not require the advanced skills necessary to produce working human models and it would also allow me to focus on a singular piece of work and make it at a professional standard. This task still aims to challenge me, using new techniques and old, while providing an outlet to refine my skills and develop on my ideas. It allows me to develop on the concept of the ship I provided in the presentation, using skills I previously used on the ship to a greater capacity. It also allows me to learn me complex tools such as sculpting and texture painting to make the design even better and work to the best of my ability.

The final proposal for the new project is as follows.

I will produce one high poly 3D Model of a Ship following the design proposed in the initial presentation, creating it to the best of my ability while learning new key skills and following a professional standard of work to create a model of similar quality to other professional works.

Programs:

Photoshop CS5

Autodesk Maya

ZBrush

Adobe Premiere.

The final model will be presented with the Maya File, Obj. File, A full 360 Panaromic Video that also shows all of the individual details on the model and all of the raw assets that make the model.

Colour Correction Annotated Screenshot Evidence

Screenshot1

When Colour Correcting the footage, I first open up Adobe Premiere, setting my file to the same format as the camera used. Once I was in the Dashboard I then dragged the files into Premiere’s Media Bin so they are easy to access.

Screenshot2

After this I drag the footage into the timeline in the order it was shot. We took multiple takes from different angles so we could change the shot accordingly without losing the flow of the scene. When we want the shot to change to one of the other angles we filmed, we take out the part in question and replace it with the corresponding section from the other take.

Screenshot3

The first thing we do to colour correct the film is use the Colour Balance effect in the Effects Tab. We drag it onto the clip in the timeline to apply it and then manipulate the properties of the effect in ‘Effect Controls’. We can then move the sliders to change various strengths on the RBG colour scale, which in turn affect the clip in different ways.

Screenshot4

After getting the desired Color, we can also change the Contrast and Brightness to also adjust the Color Correction Effect. While doing so we make sure to check the YC Waveform display. This Display shows us the strength of the colours as a frequency in the clip. If the frequency goes above 100 at any point, it means that the parts above that line will only display as white. We make sure not to go over 100 or below 0 to maintain the integrity of the image.

Screenshot5

Now that we’ve added our colour correction, we export the clip without using any compression methods, so we can move it into Adobe After Effects.

Screenshot6

We’ve now moved the clip into Adobe After Effects to make our Vignette. First we add a layer on top of our finished clip which will be used to create a vignette.

Screenshot7

When we make the Layer we make a Solid Layer. We make sure it is the same size as the clip and fill the Solid Layer with Black, which will be the colour of our surrounding vignette.

Screenshot8

When we use a tool on the layer, It will fill it with a Solid Black. We use an oval tool and draw it in the layer as a mask to create a black oval mask that is centred in the film.

Screenshot9

Then we go into our mask setting and change it from Add to Subtract, which inverts the effects of the Mask, surrounding the film with a solid black vignette.

Screenshot10

Finally, we change the opacity of the mask and feather it, to smooth the vignette out and push it further into the corners of the film.