Tag Archives: Research

Evaluation of work in Assignment 5

When working on the 5th assignment, we were tasked with making two separate film segments that adhered strictly to a segment of script for the movie ‘The Godfather’. We would not be allowed to change the script at all except for characters and actions, and we were to make two films in the style of two genres, excluding the genre of the source material. In the development of the work we came up with several ideas for genres we could adapt the script to. Most seemed to cycle around a rehash of normal crime however, so we decided to try and use recent examples of film and TV to try and broaden our scope.

TV Series’ like Suits, Breaking Bad and House of Cards helped us come up with our two final genre ideas, Drama and Crime Thriller. Our justification for Crime Thriller comes from the new perspective we’re using on it, trying to emulate the more tense feel of Breaking Bad and House of Cards, with an anti-hero protagonist that makes a viewer question who they’re vouching for. Our Drama idea was inspired by Suits and focused more on posing the characters as investment bankers trying to fix a deal that’s broken down due to interference from a third party. The ideas we came up with were pretty good in reflection but I would like to have tried to experiment more with finding a second genre that didn’t stray so close to the source material’s. While Crime Thriller has it’s own elements, it could still be considered part of the same main genre as ‘The Godfather’.

Once the group was agreed on the genres we started working on the specific scripts for each genre and the storyboard. I enlisted the help of some classmates from the film degree to help us film the scenes. They provided some acting talent and camera equipment and helped round out our weaknesses in film, coming from a games development background. If I had to do a film project again, working with film students and learning from them would be a top priority. A few things I learned while working with them have helped me develop a proper skillset for filming and preparing for filming. I’m more aware of how important it is to have a set/location picked out beforehand, as well as providing equipment and resources to make the shoot possible.

After filming was done, Reece worked on the editing of the footage we got in Adobe Premiere and Adobe After Effects, adding effects that helped embellish each genre using the research provided by Aaron. This included utilizing colour correction tools to give each film a different mood, as well as a cinematic vignette. In the future we would try to get some of this done quicker as we took longer than expected, but overall the work was all collated together in good time.

If I had to work on a film project again, I would try to assist in editing or take the role of editor to assist in the process. I have 3 years of experience with video editing in multiple programs and it would be optimal to apply those skills where possible to streamline the work and utilize everyone’s skill-sets. At the same time I would make sure to engage in different areas of the field I am not so used to such as camera work, to pick up extra knowledge which could be used in later projects, as well as benefit my input on other segments of the project. Knowledge of camera techniques and limitations would make it easier to put informative pointers in the script to aid in camera work and shorten workload.

Project Update 04/03/2015

Banjo’s Through Space Update

Date: 04/03/2015

Updating on the progress of the High Poly Ship model for my “Banjo’s Through Space” project. Other workloads have taken up time in the last few weeks and delayed the work on the project. However preliminary plans have been made and the sketches for the new design will be refined and drafted from the previous sketches, incorporating previous design elements to complement the ship and keep it more in line with the originally conceived design. This will give me opportunities to make the ship look as detailed as possible.

The next week of work will be dedicated to getting these sketches of the side, front and top and finalize them for use in the modelling process. Using these as blueprints will make the modelling process more refined and speed up the process, giving me more time in other departments such as sculpting and texturing to add all of the high definition details that will make the ship stand out. This is now possible now that my most urgent assignments have been completed leaving me space to work on the ship.

Jusification Assessment of Project Downscale

In light of the presentation I gave I have decided it would be best to downscale my project that I proposed to make it easier to achieve the goals I set. The previous proposal was to create a 1 minute 3D Animation including 4 different characters and 2 different ships. It would include voice acting and sound effects. This idea proved to be too ambitious and outside of my range of skills. Doing half of these things in the given time might have still proved too difficult. I decided to focus on the most prominent aspect of the project, which was the ship. The ship also happened to be the main component featured in the presentation, in a low poly state. My new task is to create a high quality model of the ship, the ‘Goldfish’ utilizing sculpting and texture painting to create the best possible 3D Rendition of the ship thus far. I felt focusing one this aspect was the right call as it would not require the advanced skills necessary to produce working human models and it would also allow me to focus on a singular piece of work and make it at a professional standard. This task still aims to challenge me, using new techniques and old, while providing an outlet to refine my skills and develop on my ideas. It allows me to develop on the concept of the ship I provided in the presentation, using skills I previously used on the ship to a greater capacity. It also allows me to learn me complex tools such as sculpting and texture painting to make the design even better and work to the best of my ability.

The final proposal for the new project is as follows.

I will produce one high poly 3D Model of a Ship following the design proposed in the initial presentation, creating it to the best of my ability while learning new key skills and following a professional standard of work to create a model of similar quality to other professional works.

Programs:

Photoshop CS5

Autodesk Maya

ZBrush

Adobe Premiere.

The final model will be presented with the Maya File, Obj. File, A full 360 Panaromic Video that also shows all of the individual details on the model and all of the raw assets that make the model.